AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Australia: Q1 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in Australia during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boxing games on iOS in Australia demonstrated varying performance trends. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
EA SPORTS™ UFC® 2 from Electronic Arts saw a notable increase in weekly revenue, peaking at approximately $1K in the week of March 14. Weekly downloads exhibited a significant rise mid-quarter, reaching up to 5.5K in the week of February 21. The game also experienced a steady increase in weekly active users, peaking at 8.2K in the week of February 28, before a slight decline towards the end of the quarter, finishing at 7.2K users.
Real Boxing 2 by Vivid Games S.A. had a peak weekly revenue of around $1.8K in early January, followed by a gradual decline to $544 by the end of March. The weekly downloads showed a decreasing trend, starting from 2.9K in early January and eventually dropping to around 609 in late March. Weekly active users also saw a decline from 8.1K in early January to 4.9K by the end of the quarter.
Level Up Runner from Lion Studios had a relatively low weekly revenue, peaking at $40 at the end of December and dropping to zero in multiple weeks of the quarter. Weekly downloads showed an initial decline from 2.2K in early January to 231 in late February, before rebounding to 1.3K in the last week of March. The game's weekly active users followed a similar trend, starting at 2.7K in early January, dipping mid-quarter, and then rising to 1.4K by the end of March.
Idle Workout Master: Boxbun by EZ Games experienced a peak weekly revenue of $366 in mid-January, with no revenue recorded in most of February and March. Weekly downloads peaked at 930 in the week of February 21 and showed a fluctuating pattern throughout the quarter. Weekly active users were relatively stable, peaking at 2.8K in late February and ending the quarter at 2.5K.
Cobra Kai: Card Fighter from Boss Team Games had its highest weekly revenue of $416 at the end of December, gradually declining to $116 by the end of March. Weekly downloads peaked at 589 in early January and steadily decreased to 84 by late March. Weekly active users followed a similar downward trend, starting at 564 in early January and dropping to 211 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.